References
American Psychological Association. (2013, November 25). Video games play may provide learning, health, social benefits, review finds. http://www.apa.org/news/press/releases/2013/11/video-games.aspx
Barseghian, T. (2014, July 21) Literature, ethics, physics: it's all in video games at this Norwegian school. MindShift. Retrieved from http://ww2.kqed.org/mindshift/2014/07/21/literature-ethics-physics-its-all-in-video-games-at-this-norwegian-school/
Chiles, Nick. (2015, July 16). Why personalized learning may help students of color even more. Games and Learning.
http://www.gamesandlearning.org/2015/07/16/why-personalized-learning-may-help-students-of-color-even-more
Civilization 3. (n.d.). Retrieved August 7, 2015 from https://en.wikipedia.org/wiki/Civilization_III
Granic, I., Lobel, A. & Engels, R. (2014, January). The benefits of playing video games. American Psychologist.
Hodges, Rick. (n.d.) ADHD video games: building better focus through fun alternative treatments. Retrieved from http://www.additudemag.com/adhd/article/798.html
The neurology of gaming. (2012, March 7). Retrieved from http://www.onlineuniversities.com/neurology-of-gaming
Novotny, A. (2015). Gaming to learn: do educational and video games lead to real learning gains? Psychologists say more research is needed. Journal of American Psychological Association, 46, 46. Retrieved from http://www.apa.org/monitor/2015/04/gaming.aspx
A video game improves behavioral outcomes in adolescents and young adults with cancer: a randomized trial. (August, 2008). Pediatrics. Retrieved from https://en.wikipedia.org/wiki/Re-Mission
Shapiro, J. (2014, June 27). Games in the classroom: what the research says. Mindshift. Retrieved from http://ww2.kqed.org/mindshift/2014/06/27/games-in-the-classroom-what-the-research-says/
Squire, K. & Durga, S. Productive gaming: the case for historiographic play (to be published). (n.d.). Retrieved from http://website.education.wisc.edu/~kdsquire/tenure-files/05-durga-squire-Final.pdf
Steinkuehler, C. & Squire K. (2013) Video games and learning [MOOC]. Retrieved from https://www.coursera.org/course/videogameslearning
Teachers surveyed on using digital games in class. (2014, June 9) Games and Learning. http://www.gamesandlearning.org/2014/06/09/teachers-on-using-games-in-class/#howtochoose
Takeuchi, L. M., & Vaala, S. Level up learning: a national survey on teaching with digital games. Retrieved from http://www.joanganzcooneycenter.org/wp-content/uploads/2014/10/jgcc_leveluplearning_final.pdf
Toppo, G. (2015) The game believes in you. London, UK: Palgrave MacMillan
Barseghian, T. (2014, July 21) Literature, ethics, physics: it's all in video games at this Norwegian school. MindShift. Retrieved from http://ww2.kqed.org/mindshift/2014/07/21/literature-ethics-physics-its-all-in-video-games-at-this-norwegian-school/
Chiles, Nick. (2015, July 16). Why personalized learning may help students of color even more. Games and Learning.
http://www.gamesandlearning.org/2015/07/16/why-personalized-learning-may-help-students-of-color-even-more
Civilization 3. (n.d.). Retrieved August 7, 2015 from https://en.wikipedia.org/wiki/Civilization_III
Granic, I., Lobel, A. & Engels, R. (2014, January). The benefits of playing video games. American Psychologist.
Hodges, Rick. (n.d.) ADHD video games: building better focus through fun alternative treatments. Retrieved from http://www.additudemag.com/adhd/article/798.html
The neurology of gaming. (2012, March 7). Retrieved from http://www.onlineuniversities.com/neurology-of-gaming
Novotny, A. (2015). Gaming to learn: do educational and video games lead to real learning gains? Psychologists say more research is needed. Journal of American Psychological Association, 46, 46. Retrieved from http://www.apa.org/monitor/2015/04/gaming.aspx
A video game improves behavioral outcomes in adolescents and young adults with cancer: a randomized trial. (August, 2008). Pediatrics. Retrieved from https://en.wikipedia.org/wiki/Re-Mission
Shapiro, J. (2014, June 27). Games in the classroom: what the research says. Mindshift. Retrieved from http://ww2.kqed.org/mindshift/2014/06/27/games-in-the-classroom-what-the-research-says/
Squire, K. & Durga, S. Productive gaming: the case for historiographic play (to be published). (n.d.). Retrieved from http://website.education.wisc.edu/~kdsquire/tenure-files/05-durga-squire-Final.pdf
Steinkuehler, C. & Squire K. (2013) Video games and learning [MOOC]. Retrieved from https://www.coursera.org/course/videogameslearning
Teachers surveyed on using digital games in class. (2014, June 9) Games and Learning. http://www.gamesandlearning.org/2014/06/09/teachers-on-using-games-in-class/#howtochoose
Takeuchi, L. M., & Vaala, S. Level up learning: a national survey on teaching with digital games. Retrieved from http://www.joanganzcooneycenter.org/wp-content/uploads/2014/10/jgcc_leveluplearning_final.pdf
Toppo, G. (2015) The game believes in you. London, UK: Palgrave MacMillan